Showing posts with label rangers. Show all posts
Showing posts with label rangers. Show all posts

Saturday, February 5, 2011

The Trust of Arnor

September 23, 3018 The Dunedain have been driven from Sarn Ford, and now seek to do battle with the Nazgul in the Shire itself. If they can only slow the ringwraiths down a bit, the northmen may yet taste victory this day.

Layout














The battle occurs in an uninhabited region of the Southfarthing. The picture is of the battlefield looking west.
Forces
The Good Side consists of 9 rangers with sword, spear, and bow.
The Evil Side consists of 8 Nazgul and the Witch-king, all armed with wicked swords.
Deployment
The rangers deploy between the two hills. The Nazgul deploy on the eastern edge of the battle field.
Objectives
The evil side wins if it can get 5 ringwraiths off the western board edge. The good side wins if it can slay 5 ringwraiths.

Khamul, the Shadow Lord and the Undying moved onto the field as the rangers formed up their battle lines. The rangers took the initiative. They moved forward, but Leod and some others took up position on the hills. The Dark Marshal, the Witch-king, and the Knight of Umbar moved onto the field. The rangers moved into range of their targets, one of the Mirkwood rangers killing Khamul. As the rangers braced for impact, the remaining Nazgul arrived, making eight in action. The Witch-king killed the Brother of the West. Strung out in a column, the Nazgul were finding it hard to not get attacked.
The Undying and the Betrayer were felled, but the Witch-king followed up by killing a Grey Company ranger. The Nazgul soon moved out in the open. It was the home stretch, and the only barrier was two reinforcements that had moved onto the scene. As the front of the column engaged the reinforcements, more arrived from the south, hampering the ringwraith's progress and giving the others a chance to catch up. The Nazgul were beset on all sides, and a single arrow felled the Dwimmerlaik. The Witch-king too was slain, and good had won!

Once again, the rangers have won. And, once again, the Nazgul reform and drive those before them away in fear. They have now entered the Shire...

The Hunt Begins

September 22, 3018 The Dark Lord Sauron is searching for the Ring. From the twisted and ruined creature Gollum he learns of Shire and Baggins. Acting swiftly, he unleashes his most trusted servants, the Nazgul. They ride towards the Shire, unaware of those who guard it, men who have good reason to hate the Nazgul and everything they represent...


Layout














This battle occurs beyond the Brandywine. The picture is of the battlefield facing west.
Forces
The Good Side consists of 9 Dunedain armed with sword, spear, and bow.
The Evil Side consists of 2 Nazgul and the Witch-king, each armed with wicked swords.
Deployment
The rangers deploy on the hill and around it. The Nazgul enter from the east.
Objectives
The evil side wins if they can get two of their number off the west edge of the battlefield. The good side wins if they can kill two of the Nazgul.

The Nazgul raced forwards, eager to enter the Shire. Khamul and the Witch-king each killed a Grey Company ranger that got in their way. Leod responded by loosing an arrow that felled the Witch-king. Enheartend by Leod's display of courage, the others tried to attack the other Nazgul, the Shadow Lord. He set off a terrifying aura that caused all in range to quail in fear, and he passed unhindered. The Nazgul had almost escaped, but Leod had one last parting shot: Khamul was felled by the dour-handed ranger's aim!

The rangers may have held the fords, but in the dead of night the Nazgul reform and drive all away with their horror, it being enhanced in the dark. Now the rangers have one final chance to stop the Nazgul.

Free Peoples of Eriador: Matt
The Nazgul: Sean

Tuesday, February 1, 2011

Warriors of Middle-earth: Rangers

The Dunedain are descendants of the Men of Arnor. Bereft of a kingdom, they dwell in the wilds, seeking out and slaying Orcs,Trolls, and other foul creatures before they can wreak havoc upon the all but defenselsss villages of Breeland and the Shire.
Left: the Grey Company and rangers of the North Downs
Middle: Brothers of the Four Compass Points, Swampwalker, Sereg, a Shire ranger, and the ranger from the Red Swamp
Right: Specialized Grey Company rangers and Mirkwood rangers
Our story begins with the rangers, battling the ringwraiths on the borders of the Shire.