September 25, 3018 After their encounter with the ringwraiths in Woody End, the hobbits travel carfully down through the Eastfarthing. They meet Merry, who has become worried at their late arrival. Now there is but one final challenge for the four hobbits to overcome before they can escape the Shire: Bucklebury Ferry.
Layout
The picture is of the battlefield looking south
Forces
The Good Side is made up of Frodo, Sam, Merry, and Pippin. All are armed with sturdy blades.
The Evil Side is made up of 3 Nazgul, armed with wicked swords.
Deployment
The Hobbits deploy on the west(right) side of the battlefield. The Nazgul deploy in the woods.
Objectives
The evil side wins if they can kill Frodo. The good side wins if they can escape via the Ferry.
The hobbits split up, Frodo and Pippin going left, Merry and Sam going right. The Nazgul blundered about, trying to catch the hobbits, but their poor daylight vision ensured that they never touched the hobbits. One was even unaware of the hobbits' presence! In no time, the hobbits had boarded the ferry, and were safely out of reach. And...that's it? Wow.
The hobbits have escaped the Shire. With Merry as their guide, they pass into the Old Forest, a strange and dangerous land.
Showing posts with label Brandywine River. Show all posts
Showing posts with label Brandywine River. Show all posts
Saturday, February 5, 2011
The Hunt Begins
September 22, 3018 The Dark Lord Sauron is searching for the Ring. From the twisted and ruined creature Gollum he learns of Shire and Baggins. Acting swiftly, he unleashes his most trusted servants, the Nazgul. They ride towards the Shire, unaware of those who guard it, men who have good reason to hate the Nazgul and everything they represent...
Layout
This battle occurs beyond the Brandywine. The picture is of the battlefield facing west.
Forces
The Good Side consists of 9 Dunedain armed with sword, spear, and bow.
The Evil Side consists of 2 Nazgul and the Witch-king, each armed with wicked swords.
Deployment
The rangers deploy on the hill and around it. The Nazgul enter from the east.
Objectives
The evil side wins if they can get two of their number off the west edge of the battlefield. The good side wins if they can kill two of the Nazgul.
The Nazgul raced forwards, eager to enter the Shire. Khamul and the Witch-king each killed a Grey Company ranger that got in their way. Leod responded by loosing an arrow that felled the Witch-king. Enheartend by Leod's display of courage, the others tried to attack the other Nazgul, the Shadow Lord. He set off a terrifying aura that caused all in range to quail in fear, and he passed unhindered. The Nazgul had almost escaped, but Leod had one last parting shot: Khamul was felled by the dour-handed ranger's aim!
The rangers may have held the fords, but in the dead of night the Nazgul reform and drive all away with their horror, it being enhanced in the dark. Now the rangers have one final chance to stop the Nazgul.
Free Peoples of Eriador: Matt
The Nazgul: Sean
Layout
This battle occurs beyond the Brandywine. The picture is of the battlefield facing west.
Forces
The Good Side consists of 9 Dunedain armed with sword, spear, and bow.
The Evil Side consists of 2 Nazgul and the Witch-king, each armed with wicked swords.
Deployment
The rangers deploy on the hill and around it. The Nazgul enter from the east.
Objectives
The evil side wins if they can get two of their number off the west edge of the battlefield. The good side wins if they can kill two of the Nazgul.
The Nazgul raced forwards, eager to enter the Shire. Khamul and the Witch-king each killed a Grey Company ranger that got in their way. Leod responded by loosing an arrow that felled the Witch-king. Enheartend by Leod's display of courage, the others tried to attack the other Nazgul, the Shadow Lord. He set off a terrifying aura that caused all in range to quail in fear, and he passed unhindered. The Nazgul had almost escaped, but Leod had one last parting shot: Khamul was felled by the dour-handed ranger's aim!
The rangers may have held the fords, but in the dead of night the Nazgul reform and drive all away with their horror, it being enhanced in the dark. Now the rangers have one final chance to stop the Nazgul.
Free Peoples of Eriador: Matt
The Nazgul: Sean
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